ULevelSequence::FindBindingFromObject

Optional method for efficient lookup of an object binding from an actual object in the world

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Override Hierarchy

UMovieSceneSequence::FindBindingFromObject()

ULevelSequence::FindBindingFromObject()

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual FGuid FindBindingFromObject
(
    UObject * InObject,
    UObject * Context
) const

Remarks

Optional method for efficient lookup of an object binding from an actual object in the world

Returns

The object's guid, or zero guid if the object is not a valid possessable in the current context

Parameters

Parameter

Description

ObjectId

The unique identifier of the object.

Context

Optional context to use to find the required object (for instance, a parent spawnable object or its world)