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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
Include |
#include "LevelSequenceBurnIn.h" |
class ULevelSequenceBurnIn : public UUserWidget
Base class for level sequence burn ins
Name | Description | ||
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FrameInformation |
Snapshot of frame information. |
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TObjectPtr< ALe... |
LevelSequenceActor |
The actor to get our burn in frames from |
Name | Description | |
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ULevelSequenceBurnIn ( |
Name | Description | ||
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TSubclassOf<... |
GetSettingsClass() |
Get the settings class to use for this burn in |
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TSubclassOf<... |
GetSettingsClass_Implementation() |
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OnSequenceUpdated ( |
Called as part of the game tick loop when the sequence has been updated |
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SetSettings ( |
Called when this burn in is receiving its settings |
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TakeSnapshotsFrom ( |
Initialize this burn in |