ULevelSequenceBurnInOptions::SetBurnIn

Loads the specified class path and initializes an instance, then stores it in Settings.

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References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h

Include

#include "LevelSequenceActor.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp

Syntax

void SetBurnIn
(
    FSoftClassPath InBurnInClass
)

Remarks

Loads the specified class path and initializes an instance, then stores it in Settings.