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Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include |
#include "LevelSequenceActor.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
void SetBurnIn
(
FSoftClassPath InBurnInClass
)
Loads the specified class path and initializes an instance, then stores it in Settings.