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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
Include |
#include "LevelSequencePlayer.h" |
class ULevelSequencePlayer : public UMovieSceneSequencePlayer
ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.
This class keeps track of playback state and provides functions for manipulating an level sequence while its playing.
Name | Description | ||
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TWeakObjectPtr<... |
CachedCameraComponent |
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OnCameraCut |
Event triggered when there is a camera cut |
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SnapshotOffsetTime |
Name | Description | |
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ULevelSequencePlayer ( |
Name | Description | ||
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ULevelSequen... |
CreateLevelSequencePlayer ( |
Create a new level sequence player. |
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UCameraCompo... |
GetActiveCameraComponent() |
Get the active camera cut camera |
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GetEventContexts |
Populate the specified array with any given event contexts for the specified world |
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Initialize ( |
Initialize the player. |
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RewindForReplay() |
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SetSnapshotOffsetFrames ( |
Set the offset time for the snapshot in play rate frames. |
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TakeFrameSnapshot ( |
Take a snapshot of the current state of this player |
Name | Description | ||
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CanPlay() |
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OnStartedPlaying() |
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OnStopped() |
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UpdateMovieSceneInstance ( |
Name | Description | ||
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GetEventContexts() |
Access the event contexts for this movie scene player |
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UObject *... |
GetPlaybackContext() |
Access the playback context for this movie scene player |
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ResolveBoundObjects ( |
Resolve objects bound to the specified binding ID |
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UpdateCameraCut ( |
Updates the perspective viewports with the actor to view through |
Name | Description | ||
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ULevelSequen... |
GetLevelSequence() |
Please use GetSequence instead. |
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Initialize ( |
Added camera settings to Initialize. |