ULevelSequencePlayer::GetEventContexts

Populate the specified array with any given event contexts for the specified world

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References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h

Include

#include "LevelSequencePlayer.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp

Syntax

static void GetEventContexts
(
    UWorld & InWorld,
    TArray< UObject * > & OutContexts
)

Remarks

Populate the specified array with any given event contexts for the specified world