ULevelSequencePlayer::ResolveBoundObjects

Resolve objects bound to the specified binding ID

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Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h

Include

#include "LevelSequencePlayer.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp

Syntax

virtual void ResolveBoundObjects
(
    const FGuid & InBindingId,
    FMovieSceneSequenceID SequenceID,
    UMovieSceneSequence & Sequence,
    UObject * ResolutionContext,
    TArray< UObject *, TInlineAllocator< 1 >> & OutObjects
) const

Remarks

Resolve objects bound to the specified binding ID

Parameters

Parameter

Description

InBindingId

The ID relating to the object(s) to resolve

OutObjects

Container to populate with the bound objects