ULevelSequencePlayer::TakeFrameSnapshot

Take a snapshot of the current state of this player

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References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h

Include

#include "LevelSequencePlayer.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp

Syntax

void TakeFrameSnapshot
(
    FLevelSequencePlayerSnapshot & OutSnapshot
) const

Remarks

Take a snapshot of the current state of this player