ULevelSequencePlayer::UpdateCameraCut

Updates the perspective viewports with the actor to view through

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Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h

Include

#include "LevelSequencePlayer.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp

Syntax

virtual void UpdateCameraCut
(
    UObject * CameraObject,
    const EMovieSceneCameraCutParams & CameraCutParams
)

Remarks

Updates the perspective viewports with the actor to view through

Parameters

Parameter

Description

CameraObject

The object, probably a camera, that the viewports should lock to

CameraCutParams

The parameters for this camera cut.