FAnimNode_LiveLinkPose::CacheBones_AnyThread

Called to cache any bones that this node needs to track (e.g. in a [FBoneReference](API\Runtime\Engine\FBoneReference)).

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Override Hierarchy

FAnimNode_Base::CacheBones_AnyThread()

FAnimNode_LiveLinkPose::CacheBones_AnyThread()

References

Module

LiveLinkAnimationCore

Header

/Engine/Source/Runtime/LiveLinkAnimationCore/Public/AnimNode_LiveLinkPose.h

Include

#include "AnimNode_LiveLinkPose.h"

Source

/Engine/Source/Runtime/LiveLinkAnimationCore/Private/AnimNode_LiveLinkPose.cpp

Syntax

virtual void CacheBones_AnyThread
(
    const FAnimationCacheBonesContext & Context
)

Remarks

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data