FAnimNode_LiveLinkPose::OnInitializeAnimInstance

Called once, from game thread as the parent anim instance is created

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Override Hierarchy

FAnimNode_Base::OnInitializeAnimInstance()

FAnimNode_LiveLinkPose::OnInitializeAnimInstance()

References

Module

LiveLinkAnimationCore

Header

/Engine/Source/Runtime/LiveLinkAnimationCore/Public/AnimNode_LiveLinkPose.h

Include

#include "AnimNode_LiveLinkPose.h"

Source

/Engine/Source/Runtime/LiveLinkAnimationCore/Private/AnimNode_LiveLinkPose.cpp

Syntax

virtual void OnInitializeAnimInstance
(
    const FAnimInstanceProxy * InProxy,
    const UAnimInstance * InAnimInstance
)

Remarks

Called once, from game thread as the parent anim instance is created