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| FAnimInstanceProxy::PreUpdate()
|
Module |
|
Header |
/Engine/Source/Runtime/LiveLinkAnimationCore/Public/LiveLinkInstance.h |
Include |
#include "LiveLinkInstance.h" |
Source |
/Engine/Source/Runtime/LiveLinkAnimationCore/Private/LiveLinkInstance.cpp |
virtual void PreUpdate
(
UAnimInstance * InAnimInstance,
float DeltaSeconds
)
Called before update so we can copy any data we need