ULiveLinkRemapAsset::GetRemappedBoneName

Blueprint Implementable function for getting a remapped bone name from the original

Choose your operating system:

Windows

macOS

Linux

References

Module

LiveLinkAnimationCore

Header

/Engine/Source/Runtime/LiveLinkAnimationCore/Public/LiveLinkRemapAsset.h

Include

#include "LiveLinkRemapAsset.h"

Syntax

FName GetRemappedBoneName
(
    FName BoneName
) const

Remarks

Blueprint Implementable function for getting a remapped bone name from the original