Choose your operating system:
Windows
macOS
Linux
| FLiveLinkBaseFrameData
|
Module |
|
Header |
/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationTypes.h |
Include |
#include "Roles/LiveLinkAnimationTypes.h" |
struct FLiveLinkAnimationFrameData : public FLiveLinkBaseFrameData
Dynamic data for Animation purposes.
Name | Description | ||
---|---|---|---|
|
Transforms |
Array of transforms for each bone of the skeleton. |