UMRMeshComponent::EndPlay

Ends gameplay for this component.

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Windows

macOS

Linux

Override Hierarchy

UActorComponent::EndPlay()

UMRMeshComponent::EndPlay()

References

Module

MRMesh

Header

/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h

Include

#include "MRMeshComponent.h"

Source

/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true