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| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
Include |
#include "MRMeshComponent.h" |
Source |
/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true