EMediaTextureSampleFormat

Available formats for media texture samples.

Choose your operating system:

Windows

macOS

Linux

References

Module

Media

Header

/Engine/Source/Runtime/Media/Public/IMediaTextureSample.h

Include

#include "IMediaTextureSample.h"

Syntax

enum EMediaTextureSampleFormat
{
    Undefined,
    CharAYUV,
    CharBGRA,
    CharBGR10A2,
    CharBMP,
    CharNV12,
    CharNV21,
    CharUYVY,
    CharYUY2,
    CharYVYU,
    FloatRGB,
    FloatRGBA,
    YUVv210,
    Y416,
    DXT1,
    DXT5,
    YCoCg_DXT5,
    YCoCg_DXT5_Alpha_BC4,
}

Values

Name

Description

Undefined

Format not defined.

CharAYUV

Four 8-bit unsigned integer components (AYUV packing) per texel.

CharBGRA

Four 8-bit unsigned integer components (Blue, Green, Red, Alpha) per texel.

CharBGR10A2

Four 10-bit unsigned integer components (Blue, Green, Red) & 2-bit alpha per texel.

CharBMP

Windows bitmap (like CharBGRA, but flipped vertically).

CharNV12

NV12 encoded monochrome texture with 8 bits per channel.

CharNV21

NV21 encoded monochrome texture with 8 bits per channel.

CharUYVY

Four 8-bit unsigned integer components (UYVY packing aka. HDYC, IUYV, UYNV, Y422) per texel.

CharYUY2

Four 8-bit unsigned integer components (YUY2 packing aka. YUNV, YUYV) per texel.

CharYVYU

Four 8-bit unsigned integer components (YVYU packing) per texel.

FloatRGB

Three 16-bit floating point components (Red, Green, Blue) per texel.

FloatRGBA

Four 16-bit floating point components (Red, Green, Blue, Alpha) per texel.

YUVv210

YUV v210 format which pack 6 pixel using 12 x 10bits components (128 bits block).

Y416

4:4:4:4 AY'CbCr 16-bit little endian full range alpha, video range Y'CbCr.

DXT1

DXT1.

DXT5

DXT5.

YCoCg_DXT5

YCoCg colour space encoded in DXT5.

YCoCg_DXT5_Alpha_BC4

YCoCg colour space encoded in DXT5, with a separate alpha texture encoded in BC4.

Remarks

Available formats for media texture samples.

Depending on the decoder, the pixel data of a media texture frame may be stored in one of the listed formats. Some of these may be supported natively by the renderer, others may require a conversion step to a natively supported format. The media texture sink is responsible for performing any necessary conversions.

For details on the various YUV packings see: https://www.fourcc.org/yuv.php