UBaseMediaSource

Base class for concrete media sources.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h

Include

#include "BaseMediaSource.h"

Syntax

class UBaseMediaSource : public UMediaSource

Remarks

Base class for concrete media sources.

Variables

Name Description

Public variable

TMap< FString, ...

 

PlatformPlayerNames

Override native media player plug-ins per platform (Empty = find one automatically).

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetAssetRegistryTags

(
    TArray< FAssetRegistryTag >& OutTa...
)

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from IMediaOptions

Name Description

Public function Virtual Const

FName

 

GetDesiredPlayerName()

Get the name of the desired native player.

Deprecated Functions

Name Description

Public function Virtual

void

 

PreSave

(
    const ITargetPlatform* TargetP...
)

Use version that takes FObjectPreSaveContext instead.

Public function Virtual

void

 

PreSave

(
    FObjectPreSaveContext ObjectSaveCon...
)

Use version that takes FObjectPreSaveContext instead.