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Module |
|
Header |
/Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include |
#include "MediaPlayerFacade.h" |
Source |
/Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
void ProcessAudioSamples
(
IMediaSamples & Samples,
TRange< FTimespan > TimeRange
)
Fetch audio samples from the player and forward them to the registered sinks.