TMediaObjectPool::Reset

Reset the pool and reserve a specified number of objects.

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Windows

macOS

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References

Module

MediaUtils

Header

/Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h

Include

#include "MediaObjectPool.h"

Syntax

void Reset
(
    uint32 NumObjects
)

Remarks

Reset the pool and reserve a specified number of objects.

Parameters

Parameter

Description

NumObjects

Number of objects to reserve (default = 0).

See Also

GetObject