FMeshDescriptionBuilder::SetInstanceUV

Set the UV of a vertex instance.

Choose your operating system:

Windows

macOS

Linux

References

Module

MeshConversion

Header

/Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h

Include

#include "MeshDescriptionBuilder.h"

Source

/Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp

Syntax

void SetInstanceUV
(
    const FVertexInstanceID & InstanceID,
    const FVector2D & InstanceUV,
    int32 UVLayerIndex
)

Remarks

Set the UV of a vertex instance.

this generally shouldn't be called directly because it alters the instance UVs but not the shared UVs When setting UVs use AppendUVTriangle