UE::GetBiTangent

Choose your operating system:

Windows

macOS

Linux

References

Module

MeshConversion

Header

/Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h

Include

#include "ToDynamicMesh.h"

Syntax

namespace UE
{
    FVector3f UE::GetBiTangent
    (
        NormalIDType ID
    ) const
}