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Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemRunner.h" |
class FMovieSceneEntitySystemRunner
Name | Description | |
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FMovieSceneEntitySystemRunner() |
Creates an unbound runner |
Name | Description | |
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~FMovieSceneEntitySystemRunner() |
Destructor |
Name | Description | ||
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AttachToLinker |
Attach this runner to a linker |
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DetachFromLinker() |
Detaches this runner from a linker |
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FinishInstance ( |
Finish updating an instance. |
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Flush() |
Flushes the update queue, blocking the current thread until all queued updates have run. |
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UE::MovieSce... |
GetCurrentPhase() |
Access this runner's currently executing phase |
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FEntityManag... |
GetEntityManager() |
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FInstanceReg... |
GetInstanceRegistry() |
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UMovieSceneE... |
GetLinker() |
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FMovieSceneE... |
GetQueuedEventTriggers() |
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HasQueuedUpdates() |
Returns whether this runner has any outstanding updates. |
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HasQueuedUpdates ( |
Returns whether the given instance is queued for any updates. |
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IsAttachedToLinker() |
Returns whether this runner is attached to a linker |
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MarkForUpdate ( |
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QueueUpdate ( |
Queue the given instance for an update with the given context. |
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Update ( |
Updates the given instance with the given context immediately. |
Name |
Description |
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FEntityManager |
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FInstanceHandle |
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FInstanceRegistry |