Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemLinker.h |
Include |
#include "EntitySystem/MovieSceneEntitySystemLinker.h" |
class UMovieSceneEntitySystemLinker : public UObject
Name | Description | ||
---|---|---|---|
|
AbandonLinker |
||
|
AddReferencedObjects |
||
|
AutoLinkMode |
||
|
CleanTaggedGarbage |
||
|
CleanUpWorld |
||
|
EntityManager |
||
|
UMovieSceneEnti... |
Events |
|
|
SystemContext |
||
|
SystemGraph |
||
|
TagGarbage |
Name | Description | |
---|---|---|
|
UMovieSceneEntitySystemLinker ( |
Name | Description | ||
---|---|---|---|
|
AddExtension ( |
Add an extension to this linker. |
|
|
AddExtension ( |
Add an extension to this linker. |
|
|
AddReferencedObjects ( |
||
|
AutoLinkRelevantSystems() |
||
|
CleanupInvalidBoundObjects() |
||
|
UMovieSceneE... |
CreateLinker ( |
|
|
EndEvaluation ( |
||
|
ExtensionTyp... |
FindExtension |
Attempt to find an extension to this linker by its ID |
|
ExtensionTyp... |
FindExtension() |
Attempt to find an extension to this linker by its ID |
|
UMovieSceneE... |
FindOrCreateLinker |
|
|
UMovieSceneE... |
FindSystem |
|
|
SystemType &... |
FindSystem() |
|
|
FinishInstance ( |
||
|
FMovieSceneE... |
GetActiveRunner() |
|
|
FComponentRe... |
GetComponents() |
|
|
const FInsta... |
GetInstanceRegistry() |
|
|
FInstanceReg... |
GetInstanceRegistry() |
|
|
UE::MovieSce... |
GetSystemContext() |
Retrieve this linker's context, specifying what kinds of systems should be allowed or disallowed |
|
HasLinkedSystem ( |
||
|
HasStructureChangedSinceLastRun() |
||
|
InvalidateObjectBinding ( |
||
|
LinkRelevantSystems() |
||
|
SystemType &... |
LinkSystem() |
|
|
UMovieSceneE... |
LinkSystem |
|
|
PostInstantation ( |
||
|
UE::MovieSce... |
RegisterExtension() |
Register a new extension type for use with any instance of a UMovieSceneEntitySystemLinker |
|
RemoveExtension |
Remove an extension, if it exists |
|
|
Reset() |
Completely reset this linker back to its default state, abandoning all systems and destroying all entities |
|
|
SetSystemContext |
Set the system context for this linker allowing some systems to be excluded based on the context. |
|
|
StartEvaluation ( |
||
|
SystemLinked ( |
||
|
SystemUnlinked ( |