Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
Include |
#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
struct FMovieSceneBlendingAccumulator
Name | Description | ||
---|---|---|---|
|
Apply ( |
Apply all currently accumulated blends |
|
|
BlendToken ( |
Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks) |
|
|
BlendToken ( |
Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object) |
|
|
BlendToken ( |
||
|
BlendToken ( |
||
|
DefineActuator ( |
Define an actuator with the specified unique ID that operates on a specific data type |
|
|
TMovieSceneB... |
FindActuator ( |
Find an existing actuator with the specified ID that operates on a specific data type |
|
Interrogate ( |
Interrogate the final blended result when applied to the specified object |