FMovieSceneAnimTypeID

Animation type ID that uniquely identifies the type of a change made (ie changing a transform, spawning an object, etc) as part of a sequence evaluation

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h

Include

#include "Evaluation/MovieSceneAnimTypeID.h"

Syntax

struct FMovieSceneAnimTypeID

Remarks

Animation type ID that uniquely identifies the type of a change made (ie changing a transform, spawning an object, etc) as part of a sequence evaluation

Variables

Name Description

Protected variable

uint64

 

ID

Constructors

Name Description

Protected function

FMovieSceneAnimTypeID()

Protected function

FMovieSceneAnimTypeID

(
    uint64* StaticPtr,
    uint32 Seed
)

Functions

Name Description

Public function Static

FMovieSceneA...

 

Combine

Protected function Static

uint64

 

GenerateHash

(
    void* StaticPtr,
    uint32 Seed
)

Generate a hash from the specified static ptr

Protected function Static

uint64

 

Initialize

(
    uint64* StaticPtr,
    uint32 Seed
)

Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast

Public function Static

FMovieSceneA...

 

Unique()