FMovieSceneEvaluationState::FindObjectId

Attempt deduce the posessable or spawnable that relates to the specified object @note Will forcably resolve any out of date bindings in the entire sequence

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h

Include

#include "Evaluation/MovieSceneEvaluationState.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp

Syntax

FGuid FindObjectId
(
    UObject & Object,
    FMovieSceneSequenceIDRef InSequenceID,
    IMovieScenePlayer & Player
)

Remarks

Attempt deduce the posessable or spawnable that relates to the specified object @note Will forcably resolve any out of date bindings in the entire sequence

Returns

The object's spawnable or possessable GUID, or a zero GUID if it was not found

Parameters

Parameter

Description

InObject

The object whose binding ID is to be find

Player

The movie scene player that is playing back the sequence