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Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
class FMovieScenePreAnimatedState
Class that caches pre-animated state for objects that were manipulated by sequencer
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FMovieScenePreAnimatedState() |
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FMovieScenePreAnimatedState ( |
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~FMovieScenePreAnimatedState() |
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ContainsAnyStateForSequence() |
Search the global pre-animated state extension for any captured state that originated from this sequence WARNING: This is a linear search across all state, and so is potentially very slow |
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DiscardAndRemoveEntityTokensForObject ( |
Discard any tokens that relate to the requested object (ie sections or tracks) without restoring the values. |
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DiscardEntityTokens() |
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. |
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Initialize ( |
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OnDisableGlobalCapture() |
Called when global capture has been disabled for this player |
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OnEnableGlobalCapture |
Called when global capture has been enabled for this player |
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OnFinishedEvaluating ( |
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OnFinishedEvaluating ( |
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OnObjectsReplaced |
Called when objects have been replaced so that pre animated state can swap out to the new objects |
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RestorePreAnimatedState() |
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RestorePreAnimatedState ( |
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RestorePreAnimatedState ( |
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RestorePreAnimatedState ( |
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SavePreAnimatedState ( |
Save the current state of the environment as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source |
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SavePreAnimatedState ( |
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source |
Name | Description | ||
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FMovieSceneP... |
operator= ( |