FMovieSceneSequenceLoopCount

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

Choose your operating system:

Windows

macOS

Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h

Include

#include "MovieSceneSequencePlayer.h"

Syntax

struct FMovieSceneSequenceLoopCount

Remarks

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

Variables

Name Description

Public variable

int32

 

Value

Whether or not to loop playback.

Constructors

Functions

Name Description

Public function

bool

 

SerializeFromMismatchedTag

(
    const FPropertyTag& Tag,
    FStructuredArchive::FSlot Slot
)

Serialize this count from an int