FMovieSceneSequencePlaybackSettings

Settings for the level sequence player actor.

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Windows

macOS

Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h

Include

#include "MovieSceneSequencePlayer.h"

Syntax

struct FMovieSceneSequencePlaybackSettings

Remarks

Settings for the level sequence player actor.

Variables

Name Description

Public variable

uint32: 1

 

bAutoPlay

Auto-play the sequence when created

Public variable

uint32: 1

 

bDisableCameraCuts

Disable camera cuts

Public variable

uint32: 1

 

bDisableLookAtInput

Disable LookAt Input from player during play

Public variable

uint32: 1

 

bDisableMovementInput

Disable Input from player during play

Public variable

uint32: 1

 

bHideHud

Hide HUD during play

Public variable

uint32: 1

 

bHidePlayer

Hide Player Pawn during play

Public variable

uint32: 1

 

bPauseAtEnd

Pause the sequence when playback reaches the end rather than stopping it

Public variable

uint32: 1

 

bRandomStartTime

Start playback at a random time

Public variable

uint32: 1

 

bRestoreState

Flag used to specify whether actor states should be restored on stop

Public variable

FMovieSceneSequ...

 

LoopCount

Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

Public variable

float

 

PlayRate

The rate at which to playback the animation

Public variable

float

 

StartTime

Start playback at the specified offset from the start of the sequence's playback range

Constructors

Functions

Name Description

Public function

bool

 

SerializeFromMismatchedTag

(
    const FPropertyTag& Tag,
    FStructuredArchive::FSlot Slot
)