Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h |
Include |
#include "MovieSceneExecutionToken.h" |
struct IMovieScenePreAnimatedTokenProducer
Type required for production of pre-animated state tokens. Implemented as a type rather than a callback to ensure efficient construction (these types are often constructed, but rarely utilized)
Name | Description | |
---|---|---|
|
~IMovieScenePreAnimatedTokenProducer() |
Name | Description | ||
---|---|---|---|
|
IMovieSceneP... |
CacheExistingState ( |
Produce a token that can be used to return the specified object back to its current state @note Under some circumstances, the object may already be animated (for instance, after something has animated the object, but didn't restore state) |
|
InitializeObjectForAnimation ( |
Perform any initial set up required to animate the specified object @note Only ever called when Object is in an unanimated state, as according to the AnimTypeID that this producer is operating on. |