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Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneSignedObject.h |
Include |
#include "MovieSceneSignedObject.h" |
class UMovieSceneSignedObject : public UObject
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UMovieSceneSignedObject ( |
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const FGuid ... |
GetSignature() |
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MarkAsChanged() |
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UMovieSceneS... |
OnSignatureChanged() |
Name | Description | ||
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Modify ( |
That the object will be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostEditUndo |
Called after applying a transaction to the object in cases where transaction annotation was provided. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FOnSignatureChanged |
Event that is triggered whenever this object's signature has changed |