Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
Include |
#include "Protocols/ImageSequenceProtocol.h" |
class UImageSequenceProtocol : public UFrameGrabberProtocol
Name | Description | ||
---|---|---|---|
|
Format |
~End UMovieSceneCaptureProtocol implementation The format of the image to write out |
Name | Description | |
---|---|---|
|
UImageSequenceProtocol ( |
Name | Description | ||
---|---|---|---|
|
FFramePayloa... |
GetFramePayload ( |
~UFrameGrabberProtocol implementation |
|
ProcessFrame ( |
Process a captured frame. This may be called on any thread. |
Name | Description | ||
---|---|---|---|
|
AddFormatMappingsImpl ( |
Called when generating formatting filename to add any additional format mappings |
|
|
BeginFinalizeImpl() |
Called when we have finished capturing and we should start finalizing the capture |
|
|
FinalizeImpl() |
Called when we have finished capturing |
|
|
HasFinishedProcessingImpl() |
~ UMovieSceneCaptureProtocolBase Implementation |
|
|
OnLoadConfigImpl ( |
Called when this protocol has been loaded |
|
|
OnReleaseConfigImpl ( |
Called when this protocol has been released |
|
|
SetupImpl() |
~End UFrameGrabberProtocol implementation ~ UMovieSceneCaptureProtocol implementation |