Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include |
#include "Protocols/UserDefinedCaptureProtocol.h" |
class UUserDefinedImageCaptureProtocol : public UUserDefinedCaptureProtocol
A blueprintable capture protocol tailored to capturing and exporting frames as images
Name | Description | ||
---|---|---|---|
|
bEnableCompression |
Whether to save images with compression or not. Not supported for bitmaps. |
|
|
CompressionQuality |
The compression quality for the image type. |
|
|
Format |
The image format to save as |
Name | Description | |
---|---|---|
|
UUserDefinedImageCaptureProtocol ( |
Name | Description | ||
---|---|---|---|
|
GenerateFilenameForBuffer ( |
Generate a filename for the specified buffer using this protocol's file name formatter |
|
|
GenerateFilenameForCurrentFrame() |
Generate a filename for the current frame using this protocol's file name formatter |
|
|
OnFileWritten() |
~ End UMovieSceneCaptureProtocolBase implementation Called on the main thread when an async operation dispatched from this class has completed (either successfully or otherwise) |
|
|
WriteImageToDisk ( |
Generate a filename for the current frame using this protocol's file name formatter |
Name | Description | ||
---|---|---|---|
|
OnLoadConfigImpl ( |
Called when this protocol has been loaded |
|
|
OnReleaseConfigImpl ( |
~ Begin UMovieSceneCaptureProtocolBase implementation |