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| UMovieSceneCaptureProtocolBase::GetWorld()
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Module |
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Header |
/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include |
#include "MovieSceneCaptureProtocolBase.h" |
Source |
/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureProtocolBase.cpp |
virtual UWorld * GetWorld() const
Get the UWorld associated with this Capture Protocol. This is not valid until Setup has been called with a valid Slate viewport. Will return nullptr when the protocol has been created but the game world is not running (ie: in UI).