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Name |
Description |
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---|---|---|
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FHierarchicalEasingChannelContributorData |
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FHierarchicalEasingChannelData |
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FIntegerAccumulationBuffers |
Struct that maintains accumulation buffers for each blend type |
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FIntegerBlendResult |
Blend result struct that stores the cumulative sum of pre-weighted values, alongside the total weight |
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FMovieSceneActorPredictionFailure |
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FMovieSceneActorPredictionResult |
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FMovieSceneEventTriggerData |
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FPiecewiseBlenderSystemImplRunParams |
Parameters for running the piecewise blender. |
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FPreAnimatedComponentMobilityStorage |
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FPreAnimatedMobilityTraits |
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FPreAnimAttachment |
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TAccumulationBuffers |
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type |
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TAccumulationResult |
Structure for holding the blend results of each blend type |
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TAdditiveFromBaseBuffer |
Buffer used for accumulating additive-from-base values |
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TBlendResult |
Blend result struct that stores the cumulative sum of pre-weighted values, alongside the total weight |
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TPiecewiseBlenderSystemImpl |
Utility class for implementing piecewise blending given a floating precision type (float or double). |
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TSimpleBlenderCombineResults |
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TSimpleBlenderGatherResults |
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TSimpleBlenderSystemImpl |
A helper class for simple blender systems. |
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TSimpleBlendResult |
Simple blended result where a value has been accumulated by a number of contributors. |
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TSimpleBlendResultTraits |
Traits class for knowing how to deal with a simply blended property type. |
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UByteChannelEvaluatorSystem |
System that is responsible for evaluating byte channels. |
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UDoubleChannelEvaluatorSystem |
System that is responsible for evaluating double channels. |
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UFloatChannelEvaluatorSystem |
System that is responsible for evaluating float channels. |
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UIntegerChannelEvaluatorSystem |
System that is responsible for evaluating integer channels. |
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UMovieScene3DTransformPropertySystem |
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UMovieSceneAsyncAction_SequencePrediction |
Async BP action that represents a pending prediction that is dispatched on a playing sequence. |
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UMovieSceneBaseValueEvaluatorSystem |
System that is responsible for evaluating base values, for "additive from base" blending. |
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UMovieSceneBoolPropertySystem |
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UMovieSceneBytePropertySystem |
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UMovieSceneColorPropertySystem |
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UMovieSceneComponentAttachmentInvalidatorSystem |
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UMovieSceneComponentAttachmentSystem |
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UMovieSceneComponentMobilitySystem |
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UMovieSceneComponentTransformSystem |
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UMovieSceneDeferredComponentMovementSystem |
System that maintains a FScopedMovementUpdate for any USceneComponent that has an animated transform or attachment for the duration of the evaluation to avoid repeatedly updating child transforms and/or overlaps. |
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UMovieSceneDoublePropertySystem |
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UMovieSceneDoubleVectorPropertySystem |
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UMovieSceneEnumPropertySystem |
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UMovieSceneEulerTransformPropertySystem |
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UMovieSceneEventSystem |
Systems that triggers events based on one-shot FMovieSceneEventComponent components Works by iterating all pending instances of TMovieSceneComponentID |
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UMovieSceneFloatPropertySystem |
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UMovieSceneFloatVectorPropertySystem |
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UMovieSceneHierarchicalBiasSystem |
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UMovieSceneHierarchicalEasingInstantiatorSystem |
System that creates hierarchical easing channels |
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UMovieSceneInitialValueSystem |
System responsible for initializing initial values for all property types Will handle the presence of an FInitialValueCache extension on the linker |
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UMovieSceneIntegerPropertySystem |
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UMovieSceneMotionVectorSimulationSystem |
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UMovieScenePiecewiseBoolBlenderSystem |
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UMovieScenePiecewiseByteBlenderSystem |
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UMovieScenePiecewiseDoubleBlenderSystem |
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UMovieScenePiecewiseEnumBlenderSystem |
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UMovieScenePiecewiseFloatBlenderSystem |
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UMovieScenePiecewiseIntegerBlenderSystem |
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UMovieScenePostEvalEventSystem |
System that triggers events right at the end of evaluation |
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UMovieScenePostSpawnEventSystem |
System that triggers events after any spawnables |
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UMovieScenePredictionSystem |
System responsible for managing and reporting on pending UMovieSceneAsyncAction_SequencePrediction tasks |
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UMovieScenePreSpawnEventSystem |
System that triggers events before any spawnables |
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UMovieScenePropertyInstantiatorSystem |
Class responsible for resolving all property types registered with FBuiltInComponentTypes::PropertyRegistry |
|
UMovieScenePropertySystem |
Abstract base class for any property system that deals with a property registered with FBuiltInComponentTypes::PropertyRegistry |
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UMovieSceneQuaternionInterpolationRotationSystem |
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UMovieSceneTransformOriginSystem |
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UWeightAndEasingEvaluatorSystem |
System that is responsible for evaluating ease in/out factors. |