FNavigationPath::ResetForRepath

Resets all variables describing generated path before attempting new pathfinding call.

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Windows

macOS

Linux

Override Hierarchy

FNavigationPath::ResetForRepath()

FNavMeshPath::ResetForRepath()

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h

Include

#include "NavigationData.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp

Syntax

virtual void ResetForRepath()

Remarks

Resets all variables describing generated path before attempting new pathfinding call. This function will NOT reset setup variables like goal actor, filter, observer, etc