FNavigationPath::SetGoalActorObservation

Enables path observing specified [AActor](API\Runtime\Engine\GameFramework\AActor)'s location and update itself if actor changes location

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References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h

Include

#include "NavigationData.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp

Syntax

void SetGoalActorObservation
(
    const AActor & ActorToObserve,
    float TetherDistance
)

Remarks

Enables path observing specified AActor's location and update itself if actor changes location