FNavigationPath::SetGoalActorTetherDistance

Modifies distance to the GoalActor at which we'll update the path

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References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h

Include

#include "NavigationData.h"

Syntax

void SetGoalActorTetherDistance
(
    const float NewTetherDistace
)

Remarks

Modifies distance to the GoalActor at which we'll update the path