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| UActorComponent::OnRegister()
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Module |
|
Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
Include |
#include "NavMesh/NavMeshRenderingComponent.h" |
Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshRenderingComponent.cpp |
virtual void OnRegister()
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.