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Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
Include |
#include "OpenGLShaderResources.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp |
static void CacheProgram
(
GLuint Program,
const FOpenGLProgramKey & ProgramKey,
TArray< uint8 > & CachedProgramBinaryOUT
)
Store program binary on disk in case ProgramBinaryCache is enabled