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> Unreal Engine API Reference > Runtime > OpenGLDrv > TOpenGLResourceTraits
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TOpenGLResourceTraits

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References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Syntax

template<class T>
struct TOpenGLResourceTraits

Specializations

TOpenGLResourceTraits< FRHIBlendState >
TOpenGLResourceTraits< FRHIBoundShaderState >
TOpenGLResourceTraits< FRHIBuffer >
TOpenGLResourceTraits< FRHIComputeShader >
TOpenGLResourceTraits< FRHIDepthStencilState >
TOpenGLResourceTraits< FRHIGeometryShader >
TOpenGLResourceTraits< FRHIGPUFence >
TOpenGLResourceTraits< FRHIPixelShader >
TOpenGLResourceTraits< FRHIRasterizerState >
TOpenGLResourceTraits< FRHIRenderQuery >
TOpenGLResourceTraits< FRHISamplerState >
TOpenGLResourceTraits< FRHIShaderResourceView >
TOpenGLResourceTraits< FRHIStagingBuffer >
TOpenGLResourceTraits< FRHITexture2D >
TOpenGLResourceTraits< FRHITexture2DArray >
TOpenGLResourceTraits< FRHITexture3D >
TOpenGLResourceTraits< FRHITextureCube >
TOpenGLResourceTraits< FRHIUniformBuffer >
TOpenGLResourceTraits< FRHIUnorderedAccessView >
TOpenGLResourceTraits< FRHIVertexDeclaration >
TOpenGLResourceTraits< FRHIVertexShader >
TOpenGLResourceTraits< FRHIViewport >