FCollisionShape::IsNearlyZero

Return true if nearly zero. If so, it will back out and use line trace instead

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References

Module

PhysicsCore

Header

/Engine/Source/Runtime/PhysicsCore/Public/CollisionShape.h

Include

#include "CollisionShape.h"

Syntax

bool IsNearlyZero() const

Remarks

Return true if nearly zero. If so, it will back out and use line trace instead