FRDGTextureSRVDesc

Descriptor for render graph tracked SRV.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FRHITextureSRVCreateInfo

FRDGTextureSRVDesc

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

class FRDGTextureSRVDesc : public FRHITextureSRVCreateInfo

Remarks

Descriptor for render graph tracked SRV.

Variables

Name Description

Public variable

FRDGTextureRef

 

Texture

Constructors

Name Description

Public function

FRDGTextureSRVDesc()

Functions

Name Description

Public function Static

FRDGTextureS...

 

Create

(
    FRDGTextureRef Texture
)

Create SRV that access all sub resources of texture.

Public function Static

FRDGTextureS...

 

CreateForMetaData

(
    FRDGTextureRef Texture,
    ERDGTextureMetaDataAccess MetaData
)

Create SRV with access to a specific meta data plane

Public function Static

FRDGTextureS...

 

CreateForMipLevel

(
    FRDGTextureRef Texture,
    int32 MipLevel
)

Create SRV that access one specific mip level.

Public function Static

FRDGTextureS...

 

CreateWithPixelFormat

(
    FRDGTextureRef Texture,
    EPixelFormat PixelFormat
)

Create SRV that access one specific mip level.