FRenderResource::InitDynamicRHI

Initializes the dynamic RHI resource and/or RHI render target used by this resource.

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Override Hierarchy

FRenderResource::InitDynamicRHI()

FSlateTexture2DRHIRef::InitDynamicRHI()

FNiagaraRenderViewDataManager::InitDynamicRHI()

FPlanarReflectionRenderTarget::InitDynamicRHI()

FTextureRenderTargetVolumeResource::InitDynamicRHI()

FTextureRenderTarget2DArrayResource::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

TUniformBuffer::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

FSlateRenderTargetRHI::InitDynamicRHI()

FSlateTextureRenderTarget2DResource::InitDynamicRHI()

FSceneViewport::InitDynamicRHI()

FTextureRenderTarget2DResource::InitDynamicRHI()

TGPUSkinVertexFactory::InitDynamicRHI()

FTextureRenderTargetCubeResource::InitDynamicRHI()

FViewport::InitDynamicRHI()

FSceneViewport::InitDynamicRHI()

FDummyViewport::InitDynamicRHI()

FDefaultLightmapResourceClusterUniformBuffer::InitDynamicRHI()

FDefaultMobileReflectionCaptureUniformBuffer::InitDynamicRHI()

FDummyViewport::InitDynamicRHI()

FOpenGLEventQuery::InitDynamicRHI()

FMaterialRenderProxy::InitDynamicRHI()

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderResource.h

Include

#include "RenderResource.h"

Syntax

virtual void InitDynamicRHI()

Remarks

Initializes the dynamic RHI resource and/or RHI render target used by this resource. Called when the resource is initialized, or when reseting all RHI resources. Resources that need to initialize after a D3D device reset must implement this function. This is only called by the rendering thread.