FResourceTableEntry

Each entry in a resource table is provided to the shader compiler for creating mappings.

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h

Include

#include "ShaderParameterMetadata.h"

Syntax

struct FResourceTableEntry

Remarks

Each entry in a resource table is provided to the shader compiler for creating mappings.

Variables

Name Description

Public variable

uint16

 

ResourceIndex

The index of the resource in the table.

Public variable

uint16

 

Type

The type of the resource (EUniformBufferBaseType).

Public variable

FString

 

UniformBufferName

The name of the uniform buffer in which this resource exists.