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Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
void SetPipelineHash
(
const FShaderPipeline * Pipeline
)
Computes pipeline hash from the passed pipeline. Pass nullptr to clear