FStableShaderKeyAndValue::SetPipelineHash

Computes pipeline hash from the passed pipeline. Pass nullptr to clear

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

void SetPipelineHash
(
    const FShaderPipeline * Pipeline
)

Remarks

Computes pipeline hash from the passed pipeline. Pass nullptr to clear