bIgnoreGammaConversions

True if the texture is in the same gamma space as the intended rendertarget (e.g. screenshots).

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Syntax

bool bIgnoreGammaConversions

Remarks

True if the texture is in the same gamma space as the intended rendertarget (e.g. screenshots). The texture will have sRGB==false and bIgnoreGammaConversions==true, causing a non-sRGB texture lookup and no gamma-correction in the shader.