Choose your operating system:
Windows
macOS
Linux
typedef TArray< FVertexInputStream, TInlineAllocator< 4 > > FVertexInputStreamArray
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
Include |
#include "VertexFactory.h" |
Number of vertex input bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for FLocalVertexFactory fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)