FVertexInputStreamArray

Number of vertex input bindings to allocate inline within a [FMeshDrawCommand](API\Runtime\Renderer\FMeshDrawCommand).

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Type

typedef TArray< FVertexInputStream, TInlineAllocator< 4 > > FVertexInputStreamArray

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VertexFactory.h

Include

#include "VertexFactory.h"

Remarks

Number of vertex input bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for FLocalVertexFactory fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)