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| FSlateBaseNamedArgs
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Module |
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Header |
/Engine/Source/Runtime/Slate/Public/Widgets/SViewport.h |
Include |
#include "Widgets/SViewport.h" |
struct FArguments : public TSlateBaseNamedArgs< SViewport >
Name | Description | |
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FArguments() |
Name | Description | ||
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NamedSlotPro... |
Content() |
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WidgetArgsTy... |
EnableBlending ( |
Allow this viewport to blend with its background. |
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WidgetArgsTy... |
EnableGammaCorrection ( |
Whether or not to enable gamma correction. Doesn't apply when rendering directly to a backbuffer. |
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WidgetArgsTy... |
EnableStereoRendering ( |
Whether or not to enable stereo rendering. |
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GetDefaultViewportSize() |
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WidgetArgsTy... |
IgnoreTextureAlpha ( |
If true, the viewport's texture alpha is ignored when performing blending. |
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WidgetArgsTy... |
PreMultipliedAlpha ( |
True if the viewport texture has pre-multiplied alpha |
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WidgetArgsTy... |
RenderDirectlyToWindow ( |
Whether or not to render directly to the window's backbuffer or an offscreen render target that is applied to the window later Rendering to an offscreen target is the most common option in the editor where there may be many frames which this viewport's interface may wish to not re-render but use a cached buffer instead Rendering directly to the backbuffer is the most common option in the game where you want to update each frame without the cost of writing to an intermediate target first. |
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WidgetArgsTy... |
ReverseGammaCorrection ( |
Whether or not to reverse the gamma correction done to the texture in this viewport. |
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WidgetArgsTy... |
ShowEffectWhenDisabled ( |
Whether or not to show the disabled effect when this viewport is disabled |
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WidgetArgsTy... |
ViewportInterface ( |
The interface to be used by this viewport for rendering and I/O. |
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WidgetArgsTy... |
ViewportSize ( |
Size of the viewport widget. |
Name | Description | ||
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operator[] ( |
Name |
Description |
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WidgetArgsType |