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| SWidget::OnQueryPopupMethod()
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Module |
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Header |
/Engine/Source/Runtime/Slate/Public/Widgets/SViewport.h |
Include |
#include "Widgets/SViewport.h" |
Source |
/Engine/Source/Runtime/Slate/Private/Widgets/SViewport.cpp |
virtual FPopupMethodReply OnQueryPopupMethod() const
Popups can manifest in a NEW OS WINDOW or via an OVERLAY in an existing window. This can be set explicitly on SMenuAnchor, or can be determined by a scoping widget. A scoping widget can reply to OnQueryPopupMethod() to drive all its descendants' poup methods.
e.g. Fullscreen games cannot summon a new window, so game SViewports will reply with EPopupMethod::UserCurrentWindow. This makes all the menu anchors within them use the current window.