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Module |
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Header |
/Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h |
Include |
#include "Textures/SlateShaderResource.h" |
class FSlateResourceHandle
A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed
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FSlateResourceHandle() |
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const FSlate... |
GetResourceProxy() |
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IsValid() |